Solver A
Current Joint Solver
Uses the same endpoint decision logic as the main editor for single-room wall drags.
Geometry Lab
Use
This page isolates the four-wall room case. Every change starts from a fresh preset so the team can compare the current joint solver against a rectangle-preserving baseline without undo history, shared-wall UI, or other editor noise.
Solver A
Uses the same endpoint decision logic as the main editor for single-room wall drags.
Solver B
Keeps exactly four walls. The dragged wall translates, and the adjacent walls simply stretch.
Sweep
Each row reruns the preset from scratch with one delta. This makes solver thresholds and failure points easy to compare.
| Delta | Current Solver | Actions | Segments | Baseline |
|---|
Legend
Click a wall label in either canvas to switch the wall under test. Adjust the delta, then compare the two solver outputs.